Video games in the Netherlands saw increased concentration from 2019 to 2024, with the top five companies accounting for 57% of value sales in 2024, up from 54% in 2019, surpassing the Western European average of 54%. Microsoft, Sony, and Nintendo remained the leading players in 2024.
Titles from Take-Two Interactive, such as GTA V and Red Dead Redemption 2, continued to perform well in 2024, despite being released several years ago. Players appear to be increasingly interested in established brands, which they associate with quality, and which offer a sense of nostalgia, particularly in the case of games that are part of a series with multiple releases.
Gaming developer Vlambeer reopened its doors in the Netherlands in 2024, following its closure in 2020. An indie studio, Vlambeer is known for titles such as Nuclear Throne and Ridiculous Fishing.
Moving forward, to take advantage of its existing franchise, Valve may introduce a new iteration of Half-Life. Hoping to capitalise on the existing popularity of the Half Life franchise among Dutch gamers, there is speculation that a release could be seen by the end of 2025.
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Understand the latest market trends and future growth opportunities for the Video Games industry in Netherlands with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.
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Video Games
This is the aggregation of video games hardware and video games software. Electronic/computerised educational toys such as Speak & Spell and LeapFrog are excluded from video games and included under pre-school. Video gaming population refers to the population that played a game at least once in the last 6 months on any covered platform. This includes players who have not spent any money on game purchases or in-game content purchases.
See all of our definitionsThis report originates from Passport, our Video Games research and analysis database.
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