Video games in Ukraine has a moderately concentrated competitive landscape, with increasing consolidation evident between 2019 and 2024. The top five companies accounted for 59% of value sales in 2024, a notable increase from 48% in 2019, surpassing the average of 34% in Eastern European countries.
A key change in the competitive landscape was driven by the rise of local developers, exemplified by GSC Game World, which saw success with S.T.
The trend of localised innovation in 2024 was heavily influenced by the release of S.T.
In February 2025, Reburn, formerly 4A Games Ukraine, unveiled La Quimera, a story-driven sci-fi shooter game set in a fictional Latin American megalopolis, marking a departure from its Metro series, based on the novels by Dmitry Glukhovsky. This new intellectual property demonstrates the studio's dedication to exploring diverse narratives and broadening its creative scope.
In October 2024, Swedish investment firm EQT, which has a long and successful track record investing in the services and technology industries, acquired Keywords Studios for USD2.8 billion.
id Software and Bethesda are pushing the boundaries of the iconic Doom franchise with Doom: The Dark Ages. This title combines traditional Doom action with a medieval dark fantasy setting, featuring elements such as mechs and dragons.
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Understand the latest market trends and future growth opportunities for the Video Games industry in Ukraine with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.
Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.
If you're in the Video Games industry in Ukraine, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.
Video Games
This is the aggregation of video games hardware and video games software. Electronic/computerised educational toys such as Speak & Spell and LeapFrog are excluded from video games and included under pre-school. Video gaming population refers to the population that played a game at least once in the last 6 months on any covered platform. This includes players who have not spent any money on game purchases or in-game content purchases.
See all of our definitionsThis report originates from Passport, our Video Games research and analysis database.
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