The competitive landscape of video games in Singapore is highly fragmented, with the top five global companies accounting for a 24% share of value sales in 2024, which is lower than the Asia Pacific average of 45%. Category concentration decreased over the review period, with the top five global companies holding 36% value share in 2019.
Increasing fragmentation within video games is due to the rise of smaller players, with “others” gaining further share to dominate overall. Many of these players are independent game studios, attracting consumers with unique, innovative and diverse gaming experiences and content.
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Understand the latest market trends and future growth opportunities for the Video Games industry in Singapore with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.
Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.
If you're in the Video Games industry in Singapore, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.
Video Games
This is the aggregation of video games hardware and video games software. Electronic/computerised educational toys such as Speak & Spell and LeapFrog are excluded from video games and included under pre-school. Video gaming population refers to the population that played a game at least once in the last 6 months on any covered platform. This includes players who have not spent any money on game purchases or in-game content purchases.
See all of our definitionsThis report originates from Passport, our Video Games research and analysis database.
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