Toys and Games in Taiwan

August 2025
USD 2,450
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Overview:

Understand the latest market trends and future growth opportunities for the Toys and Games industry in Taiwan with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

Data and analysis in this report provides further detailed coverage dedicated to the following key categories, where applicable:

  • Traditional Toys and Games
  • Video Games

If you're in the Toys and Games industry in Taiwan, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Toys and Games in Taiwan report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Toys and Games in Taiwan?
  • Which are the leading brands in Toys and Games in Taiwan?
  • How are products distributed in Toys and Games in Taiwan?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in Taiwan?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Toys and Games in Taiwan

Video games, collectibles and kidults drive industry growth
Chart 1 Key Trends 2024
Video games experiences fastest growth and remains largest category
Labubu drives kidult demand for collectibles with "ugly-cute" aesthetic
Chart 2 Taiwanese Adults Obsessed With Labubu “Ugly-Cute” Collectables
9SPlay achieves faster deployment through cloud integration and partnership
Chainsaw Man exhibition provides behind-the-scenes look at anime series
Chart 3 Chainsaw Man Animation Exhibition hosted in Taipei
Video games to continue to drive sales of toys and games
Traditional toy companies look to Hasbro and Lego for growth strategies
Addressing the challenge of a falling birth rate and ageing population
Chart 4 Analyst Insight
Fragmented competitive landscape led by major video games companies
Local brand expands with focus on sustainable materials
Netmarble gains attention with anime-inspired gachapon success
Retail e-commerce continues to dominate overall distribution
Animation convention and toy collaborations help to generate sales
Chart 5 Real GDP Growth and Inflation 2019-2029
Chart 6 PEST Analysis in Taiwan 2024
Chart 7 Key Insights on Consumers in Taiwan 2024
Chart 8 Consumer Landscape in Taiwan 2024

COUNTRY REPORTS DISCLAIMER

Summary 1 Research Sources

Traditional Toys and Games in Taiwan

KEY DATA FINDINGS

Kidults and collectibles support growth of traditional toys and games
Chart 9 Key Trends 2024
Action figures and dolls and accessories boosted by kidult and collectibles trends
PlanToys embraces sustainable production and carbon neutrality initiative
Chart 10 PlanToys Sustainable Range Finds Success Among Environmentally Conscious Consumers
Pop Mart's Labubu resonates with adults seeking stress relief
Chart 11 Labubu Toys Experiencing Asia-Wide Success Thanks to Kidult Collectors
Chainsaw Man exhibition offers chance to purchase limited editions and rare toys
Chart 12 Analyst Insight
Construction set to continue leading sales of traditional toys and games
BANDAI’s lottery strategy engages fans and strengthens local ties
AI adoption and tech-integrated toys to help influence category development
Top companies focus on core brands amid uncertain outlook for local birth rate
Sustainability focus by PlanToys resonates with consumers
Sylvanian Families launches Taiwanese crossover toys in pop-up stores
Retail offline continues to drive distribution of traditional toys and games
Physical outlets look to compete with online platforms via promotions and in-store exclusives
Exhibitions, special events and collaborations help expand visibility and reach
Social media and local fundraising platforms can help drive sales

Video Games in Taiwan

KEY DATA FINDINGS

Digital software continues to drive sales of video games
Chart 13 Key Trends 2024
Video games software sees rapid digitisation, while subscription services boost access
Innovation by Red Candle Games highlights localisation strategies and market success
Chart 14 Analyst Insight
Support for esports helps to increase visibility and interest in video games
Chart 15 Taipei Game Show Helps Stimulate Esports Industry Across Taiwan
Video games software to drive future growth over forecast period
Nintendo's marketing sustains Switch dominance, but potentially limits Switch Lite sales
Chart 16 The Nintendo Switch 2 to Be Launched in 2025
Local content set to gain greater prominence
Tencent strengthens lead due to presence in digital content and localised strategy
Netmarble's gachapon game success driven by anime IPs in Taiwan
Positive reception to local game Nine Sols
Digital downloads increase as retail e-commerce dominates video games distribution
9SPlay utilises Google Cloud to enhance game performance in Asia
Xbox Game Pass boosts retention as gamers favour mobile streaming

COUNTRY REPORTS DISCLAIMER

The following categories and subcategories are included:

Toys and Games

    • Action Figures and Accessories
    • Arts and Crafts
    • Baby and Infant
    • Construction
    • Dolls and Accessories
    • Dress-Up and Role Play
    • Games and Puzzles
    • Model Vehicles
    • Outdoor and Sports
    • Plush
    • Pre-School
    • Remote Control Toys
    • Ride-On Vehicles
    • Scientific/Educational
    • Other Traditional Toys and Games
      • Hand-Held Consoles
      • Static Consoles
      • Gaming Headsets
        • Computer Games (Physical)
        • Console Games (Physical)
        • Computer Games (Digital)
        • Console Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Console Games (Physical)
          • Console Games (Digital)
          • Computer Games (Physical)
          • Computer Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Computer Games (Game Sales)
          • Console Games (Game Sales)
          • Online Games and Subscriptions (Game Sales)
          • Mobile Games (Game Sales)
          • Computer Games (In-Game Purchases)
          • Console Games (In-Game Purchases)
          • Online Games and Subscriptions (In-Game Purchases)
          • Mobile Games (In-Game Purchases)

Toys and Games

This is the aggregation of traditional toys and games and video games.

See all of our definitions
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This report originates from Passport, our Toys and Games research and analysis database.

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