Toys and Games in the Philippines

July 2025
USD 2,450
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Overview:

Understand the latest market trends and future growth opportunities for the Toys and Games industry in Philippines with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.

Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.

Data and analysis in this report provides further detailed coverage dedicated to the following key categories, where applicable:

  • Traditional Toys and Games
  • Video Games

If you're in the Toys and Games industry in Philippines, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.

The Toys and Games in Philippines report includes:

  • Analysis of key supply-side and demand trends
  • Detailed segmentation of international and local products
  • Historic volume and value sizes, company and brand market shares
  • Five year forecasts of market trends and market growth
  • Robust and transparent research methodology, conducted in-country

This report answers:

  • What is the market size of Toys and Games in Philippines?
  • Which are the leading brands in Toys and Games in Philippines?
  • How are products distributed in Toys and Games in Philippines?
  • How is the rise of e-commerce impacting the retail landscape and traditional outlets?
  • What are the key safety regulations to observe in Philippines?
  • How has retail disruption following COVID-19 and national lockdown impacted sales?
  • Where is future growth expected to be most dynamic?
  • Is it more important to appeal to children or adults?

Toys and Games in the Philippines

Growth rates increase as disposable incomes rise
Chart 1 Key Trends 2024
Video games drives growth in 2024, thanks to the continued rise in popularity of mobile games
Chart 2 Analyst Insight
Growth also seen for traditional toys and games along with the rise of collectibles
Chart 3 Pop Mart Hirono x Le Petit Prince Collaboration
Core brands move towards sustainability, with Barbie using ocean plastic and Lego sugarcane
Chart 4 Mattel is Committed to Sustainability
Rising incomes to fuel growth in toys and games
Cloud gaming and subscriptions set to drive growth in video games
Collectibles anticipated to maintain a rising trend in traditional toys and games
Kidult trend set to fuel demand for toys and games, and companies will adapt
Strategic partnerships set to remain important
Chart 5 Lego and Pokémon Collaborate to Engage Fans
Fragmented landscape sees Mattel maintain its lead with Barbie
Roblox sees another year of share growth as it appeals to younger consumers
Aphmau MeeMeows plushes gain popularity with fans and collectors
Lego set to expand franchises with Pokémon, and potential for others to follow
Retail e-commerce dominates due to its strength in video games software
Lazada and Shopee set to drive sales of toys and games via retail e-commerce
Offline stores continue to account for a notable share of sales
Chart 6 Real GDP Growth and Inflation 2019-2029
Chart 7 PEST Analysis in the Philippines 2024
Chart 8 Key Insights on Consumers in the Philippines 2024
Chart 9 Consumer Landscape in the Philippines 2024

COUNTRY REPORTS DISCLAIMER

Summary 1 Research Sources

Traditional Toys and Games in the Philippines

KEY DATA FINDINGS

Rising incomes, nostalgia, and collectibles contribute to growth
Chart 10 Key Trends 2024
Rising incomes propel value sales of traditional toys and games
Rising interest in creative play drives growth for construction
Kidults drive demand for nostalgic and culturally relevant products
Chart 11 Analyst Insight
Hirono and Pop Mart collaborations drive growth for collectibles
Chart 12 Pop Mart Hirono x Le Petit Prince Collaboration
Dolls and accessories set to continue to lead traditional toys and games
Kidult consumer group set to grow due to nostalgia, licensing, and investment potential
Partnerships, and focusing on core brands likely to be key growth drivers
A shift to more eco-friendly options expected moving forward
Attempts to counteract the impact of seasonality in plush toys
Mattel extends its lead as its brands are popular for gifting
Aphmau and Keeppley drive greater fragmentation with niche branding
Lego and Pokémon join forces to expand their market reach
Labubu from Pop Mart leverages endorsements and scarcity, boosting its sales
Chart 13 Labubu Monsters Propels Pop Mart Forward
Traditional toys and games stores maintains its dominance as toy shopping is recreational
Shopee and Lazada are increasingly popular for purchases of toys due to convenience and digital payments
Chart 14 Shopee and Lazada are Significant for Purchases of Traditional Toys and Games
Growth in sales via retail e-commerce expected as consumers and companies adapt online

Video Games in the Philippines

KEY DATA FINDINGS

Growth in video games is driven by developments in software
Chart 15 Key Trends 2024
Video games software drives growth through subscriptions and localised content
Chart 16 Analyst Insight
Mobile games remains the driving force for sales in video games
Partnerships drive games development, boosting exports and B2B meetings
Chart 17 GameDev Philippines Summit 2024 Fosters Collaboration
Video games software set to lead sales and growth as incomes rise
Subscriptions, cloud gaming, and AI set to reshape video games
Transition to digital sales due to competitive prices and wide product range
New launches set to impact video games hardware
Opportunities may arise from government initiatives
Fragmentation is high and increasing in video games
Roblox sees another year of share growth as it appeals to younger consumers
Nintendo Switch 2 and Pokémon Legends: Z-A due for release
Chart 18 The Nintendo Switch 2 is Due for Release in 2025
Shift to retail e-commerce continues in 2024, and this trend is expected to be maintained
Offline sales of pre-paid cards maintain a high share of sales through other non-grocery retailers
Globe bundles gaming perks, enabling access to cloud gaming for households
Chart 19 Razor Gold Gaming Credits Incorporated within its GFiber Post-Paid Plans

COUNTRY REPORTS DISCLAIMER

The following categories and subcategories are included:

Toys and Games

    • Action Figures and Accessories
    • Arts and Crafts
    • Baby and Infant
    • Construction
    • Dolls and Accessories
    • Dress-Up and Role Play
    • Games and Puzzles
    • Model Vehicles
    • Outdoor and Sports
    • Plush
    • Pre-School
    • Remote Control Toys
    • Ride-On Vehicles
    • Scientific/Educational
    • Other Traditional Toys and Games
      • Hand-Held Consoles
      • Static Consoles
      • Gaming Headsets
        • Computer Games (Physical)
        • Console Games (Physical)
        • Computer Games (Digital)
        • Console Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Console Games (Physical)
          • Console Games (Digital)
          • Computer Games (Physical)
          • Computer Games (Digital)
        • Online Games and Subscriptions
        • Mobile Games
          • Computer Games (Game Sales)
          • Console Games (Game Sales)
          • Online Games and Subscriptions (Game Sales)
          • Mobile Games (Game Sales)
          • Computer Games (In-Game Purchases)
          • Console Games (In-Game Purchases)
          • Online Games and Subscriptions (In-Game Purchases)
          • Mobile Games (In-Game Purchases)

Toys and Games

This is the aggregation of traditional toys and games and video games.

See all of our definitions
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This report originates from Passport, our Toys and Games research and analysis database.

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