PROSPECTS AND OPPORTUNITIES
Diminishing need for aftermarket in-car entertainment
As new vehicles increasingly come with built-in advanced entertainment features, the outlook for aftermarket in-car entertainment grows more uncertain. Despite the forecasted increase in automobile sales in Indonesia, the integration of sophisticated in-dash media players and in-car speakers as standard equipment is expected to significantly reduce the demand for aftermarket products.
In-car entertainment to remain a niche
In the upcoming years, in-car entertainment is anticipated to maintain its status as a niche sector within the broader consumer electronics landscape, predominantly appealing to urban markets with minimal penetration in rural areas. Rural consumers often favour motorcycles and commercial vehicles over private cars due to their affordability and adaptability to challenging terrains.
Smartphones will continue to prove rising threat to in-car entertainment sales
The in-car entertainment sector faces a challenging environment over the coming years, with concerns over compatibility with factory-installed systems and the risk of voiding warranties by adding aftermarket enhancements. The market for in-car navigation devices is expected to suffer notably due to the increasing preference for free mobile navigation apps like Waze and Google Maps, which offer a convenient alternative to standalone devices.
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Overview:
Understand the latest market trends and future growth opportunities for the In-Car Entertainment industry in Indonesia with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.
Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.
If you're in the In-Car Entertainment industry in Indonesia, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.
The In-Car Entertainment in Indonesia report includes:
- Analysis of key supply-side and demand trends
- Detailed segmentation of international and local products
- Historic volume and value sizes, company and brand market shares
- Five year forecasts of market trends and market growth
- Robust and transparent research methodology, conducted in-country
This report answers:
- What is the market size of In-Car Entertainment in Indonesia?
- Which are the leading brands in Indonesia?
- How are products distributed in Indonesia?
- How is the rise of e-commerce changing the retail landscape?
- How has COVID-19 and accordant macroeconomic and retail disruption impacted consumer demand?
- How are considerations such as urban development and the rise in single-person households driving sales growth?
- Where is technology taking the market? Which products are pioneering growth? Which face obsolescence?
- Where is future growth expected to be most dynamic?
In-Car Entertainment in Indonesia - Category analysis
KEY DATA FINDINGS
Players team up with automobile companies
Economic obstacles and technological advancements limit sales
Pioneer Electronics Asia Centre leads despite surge in Chinese alternatives
Diminishing need for aftermarket in-car entertainment
In-car entertainment to remain a niche
Smartphones will continue to prove rising threat to in-car entertainment sales
Consumer Electronics in Indonesia - Industry Overview
Consumer electronics in 2024: The big picture
2024 key trends
Competitive landscape
Retailing developments
What next for consumer electronics?
DISCLAIMER
The following categories and subcategories are included:
In-Car Entertainment
- In-Car Navigation
- In-Car Speakers
- In-Dash Media Players
In-Car Entertainment
In-car Entertainment consists of In-Dash Media Players, In-Car Navigation, and In-Car Speakers.
See all of our definitionsWhy buy this report?
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This report originates from Passport, our In-Car Entertainment research and analysis database.
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