PROSPECTS AND OPPORTUNITIES
Pioneer’s lead set to continue
In-car entertainment will remain in decline throughout the entire forecast period. Pioneer is likely to maintain its leading position, continuing to hold the highest share in overall in-car entertainment in 2025.
Yupiteru may have exited in-car navigation
The only major player likely to remain in in-car navigation in the forecast period is Panasonic. Yupiteru, which accounted for over a third of retail volume sales within in-car navigation in 2016, despite not being the number one player, appears to have also withdrawn.
The value of aftermarket in-car entertainment: a future challenge
The value of aftermarket in-car entertainment is an ongoing challenge as the automotive industry progresses with CASE (Connected, Autonomous, Shared/Services, Electric) developments. These advancements have increased the importance of in-vehicle infotainment (a combination of information and entertainment), leading to multimedia functionalities being integrated right from the design stage of vehicles.
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Overview:
Understand the latest market trends and future growth opportunities for the In-Car Entertainment industry in Japan with research from Euromonitor International's team of in-country analysts – experts by industry and geographic specialisation.
Key trends are clearly and succinctly summarised alongside the most current research data available. Understand and assess competitive threats and plan corporate strategy with our qualitative analysis, insight and confident growth projections.
If you're in the In-Car Entertainment industry in Japan, our research will help you to make informed, intelligent decisions; to recognise and profit from opportunity, or to offer resilience amidst market uncertainty.
The In-Car Entertainment in Japan report includes:
- Analysis of key supply-side and demand trends
- Detailed segmentation of international and local products
- Historic volume and value sizes, company and brand market shares
- Five year forecasts of market trends and market growth
- Robust and transparent research methodology, conducted in-country
This report answers:
- What is the market size of In-Car Entertainment in Japan?
- Which are the leading brands in Japan?
- How are products distributed in Japan?
- How is the rise of e-commerce changing the retail landscape?
- How has COVID-19 and accordant macroeconomic and retail disruption impacted consumer demand?
- How are considerations such as urban development and the rise in single-person households driving sales growth?
- Where is technology taking the market? Which products are pioneering growth? Which face obsolescence?
- Where is future growth expected to be most dynamic?
In-Car Entertainment in Japan - Category analysis
KEY DATA FINDINGS
In-car entertainment faces persistent challenges
In-car navigation faces steepest decline
Shifts in landscape as major players exit aftermarket
Pioneer’s lead set to continue
Yupiteru may have exited in-car navigation
The value of aftermarket in-car entertainment: a future challenge
Consumer Electronics in Japan - Industry Overview
Consumer electronics in 2025: The big picture
2025 key trends
Competitive landscape
Channel developments
What next for consumer electronics?
DISCLAIMER
The following categories and subcategories are included:
In-Car Entertainment
- In-Car Navigation
- In-Car Speakers
- In-Dash Media Players
In-Car Entertainment
In-car Entertainment consists of In-Dash Media Players, In-Car Navigation, and In-Car Speakers.
See all of our definitionsWhy buy this report?
- Gain competitive intelligence about market leaders
- Track key industry trends, opportunities and threats
- Inform your marketing, brand, strategy and market development, sales and supply functions
This report originates from Passport, our In-Car Entertainment research and analysis database.
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